pub fn critical_question_beats(
instance: &SchemeInstance,
challenger: &str,
) -> Vec<Beat>Expand description
Convert a [SchemeInstance]’s critical questions into encounter beat
candidates, one beat per critical question.
All beats are produced with accepted = false (challenges are adversarial
by nature) and an empty effects list. Use cq_to_beat directly if you
need to attach effects to individual beats.
§Arguments
instance- The instantiated scheme whose critical questions are to be mapped.challenger- The name of the character posing the challenges.